You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I figured out by trial and error that the alternative to trying to create one's own materials to retain shaders is to add the ShaderRetention scene to a build, but as far as I can tell, this isn't documented anywhere.
The text was updated successfully, but these errors were encountered:
I figured out by trial and error that the alternative to trying to create one's own materials to retain shaders is to add the ShaderRetention scene to a build, but as far as I can tell, this isn't documented anywhere.
The text was updated successfully, but these errors were encountered: