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OpenXR plugin crashes Unity on play with no Oculus connected but OVR service running #376
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An issue (number 1927) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#1927 ), to facilitate working group processes. This GitHub issue will continue to be the main site of discussion. |
This crash is related to the OculusXR feature which Meta ships and maintains. They say that they fixed the issue in v51 which will be released mid March 2023. |
Any reference which version the v51 will be un Unity or to the issue tracker of Meta for this bug? Current one seems to be Version 3.2.3 - March 03, 2023 |
Looks like it is the source is this one (so I suppose it will be plugin version 3.2.4) : |
Despite the update to version v53, the issue remains. |
V54 is out. Issue remains. |
To replicate:
More information:
Note that this crash does not happen if the OVR service is not running.
If OculusXR Feature is off when pressing "play" in Unity, but subsequently turned on afterward through the popup that appears, it won't crash. (but of course will crash if you press "play" again is it is now turned on)
Versions:
OpenXR Plugin: 1.6.0 · December 01, 2022
Unity: 2022.2.3f1
Oculus App Version 47.0.0.286.341 (47.0.0.286.341)
Logs:
Editor.log
![image](https://user-images.githubusercontent.com/84519004/214711098-859297cb-ea9b-4e42-85c1-94991952546d.png)
crash.dmp.txt (remove
.txt
extension)Crash window:
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