-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Image widget/dynamic image loading #29
Comments
Thyme doesn't quite do what you are after yet. I think it is pretty close to the first part - download images dynamically and insert them into the UI. Right now, image data can only be specified in the Render to texture support is something that would need to be handled in the Jared |
Thanks for the reply Jared! Both ideas sound absolutely great, especially the exposed texture to draw into - that sounds extremely flexible! If I can somehow help, please let me know. Again, thanks for looking into this! Johann |
First of all, thanks for this amazing project!
This is probably more a question, but I was wondering if there is an option to create an image widget directly or draw into an image resource?
My use case would be to download images dynamically and insert them into the UI or render a 3d object into a texture inside the UI.
I've seen the latest release notes from 0.5.0 and was excited about
Thyme images can be defined without requiring an actual image on disk
- but I could not find out how this can actually be done. Thanks in advance!The text was updated successfully, but these errors were encountered: