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Any plans to support glTF? #3

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erlend-sh opened this issue Nov 25, 2015 · 3 comments
Open

Any plans to support glTF? #3

erlend-sh opened this issue Nov 25, 2015 · 3 comments
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@erlend-sh
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So glTF has hit 1.0

https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification

It's made with WebGL engines in mind, so, is there any place for it on the Turbulenz Goo Engine roadmap?

@rherlitz
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We are not Turbulenz :) but still, yes, definitely considering moving towards glTF (our own format is very similar actually). Have not evaluated how good the converter stack is yet though.

Nice to see an old jMonkey:er around ;) /MrCoder

@erlend-sh
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Herpderp! My bad, I was cross-posting to Turbulenz because I was enjoying a glTF good-feels high after belatedly reading their announcement and wanted to gauge its adoption rate in the WebGL ecosystem.

Glad to hear it's being considered. Will be interesting to see if it just becomes another supported interchange format (like babylon.js) for you or if you jump in with both feet and make it your runtime format (like cesium.js).

@rhulha
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rhulha commented Nov 25, 2015

I vote for glTF as well!

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