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As a part of #2 there needs to be an investigation into UI/UX options that were already tried in gamedev and how they pan out for these other games.
Notable mentions:
These are some examples of games based on interfaces. They should simply give an impression of what a game focused around interfaces/typing looks like and how it actually works.
The result of this investigation should be a high-level direction for UI/UX and probably art/design style.
This investigation covers only UI/UX options for the game; mini-games are investigated as a part of #1 .
The text was updated successfully, but these errors were encountered:
As a part of #2 there needs to be an investigation into UI/UX options that were already tried in gamedev and how they pan out for these other games.
Notable mentions:
These are some examples of games based on interfaces. They should simply give an impression of what a game focused around interfaces/typing looks like and how it actually works.
The result of this investigation should be a high-level direction for UI/UX and probably art/design style.
This investigation covers only UI/UX options for the game; mini-games are investigated as a part of #1 .
The text was updated successfully, but these errors were encountered: