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Staircase areas #8
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Widening/moving the trigger areas isn't too complicated. I'll note it down, but it's working as is so I can't promise anything. |
It may also ease the pathfinding, I think |
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Not a bug report but just a minor suggestion for a potential enhancement:
I noticed that the areas that define staircases are quite different from the BG1 areas.
Take for example the staircases at the Three Old Kegs:
I hatched the upper area of the staircase where you cannot interact with the staircase. The lower area of the staircase, where the mouse pointer offers the player the staircase symbol, is outlined in red.
The stairs of the mod are designed the other way around. The areas where the mouse pointer interacts with the stairs are virtually reversed. I attached three screenshots from inside the sea tower which illustrate this:
This applies to almost all of the mod's staircases.
To provide a more consistent UI I would suggest to use staircase areas similar to those in main game.
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