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pokemon_game_v1.py
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pokemon_game_v1.py
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import requests, json, random
# base url for pokemon api
base_url = f'https://pokeapi.co/api/v2/'
# POKEMON
# generates random pokemon ids
id1 = str(random.randrange(1, 1010))
id2 = str(random.randrange(1, 1010))
# gets specific pokemon url
url_1 = f"{base_url}/pokemon/{id1}"
url_2 = f"{base_url}/pokemon/{id2}"
# gets dict_keys(['base_experience', 'forms', 'id', 'moves', 'name', 'species', 'stats', 'types']
# print(requests.get(f"{base_url}/pokemon/101").json().keys())
# gets pokemon data from the API
response1 = requests.get(url_1).json()
response2 = requests.get(url_2).json()
# gets pokemon names
poke1_name = response1["name"].capitalize()
poke2_name = response2["name"].capitalize()
# print(f"Player 1, your Pokemon is {poke1_name}")
# print(f"Player 2, your Pokemon is {poke2_name}")
# STATS
# get pokemon stats # hp, attack, defense, special attack, special defense, speed
poke1_stats = response1["stats"]
poke2_stats = response2["stats"]
# hp
poke1_hp = int(poke1_stats[0]["base_stat"])
poke2_hp = int(poke2_stats[0]["base_stat"])
# print(f"{poke1_name} has {poke1_hp} HP.")
# print(f"{poke2_name} has {poke2_hp} HP.")
# attack
poke1_atk = int(poke1_stats[1]["base_stat"])
poke2_atk = int(poke2_stats[1]["base_stat"])
# print(f"{poke1_name} has {poke1_atk} ATK.")
# print(f"{poke2_name} has {poke2_atk} ATK.")
# speed
poke1_spd = int(poke1_stats[5]["base_stat"])
poke2_spd = int(poke2_stats[5]["base_stat"])
# print(f"{poke1_name} has {poke1_spd} SPD.")
# print(f"{poke2_name} has {poke2_spd} SPD.")
# MOVES
# gets random move index for specific pokemon # dict_keys(['move', 'version_group_details'])
random_move1 = random.randrange(len(response1["moves"]))
random_move2 = random.randrange(len(response2["moves"]))
# Assigns a move to each pokemon
poke1_move = response1["moves"][random_move1]["move"]["name"].capitalize()
poke2_move = response2["moves"][random_move2]["move"]["name"].capitalize()
# GAME
# 1 player or 2 player option
while True:
mode = input("Which game mode do you want to play?\n- Type 1 for Single player\n- Type 2 for Two player:\n")
if mode == "1":
print(f"Player 1, your Pokemon is {poke1_name}")
print(f"Your opponent's Pokemon is {poke2_name}")
# BATTLE
# Battle starts
print("\nBATTLE\n")
# Battle continues until one pokemon faints/loses all hp
while poke1_hp > 0 and poke2_hp > 0:
# SPD used to determine which pokemon goes first
# pokemon 2 goes first
if poke1_spd < poke2_spd:
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# HP remaining for pokemon 1 for players to see
print(f"{poke1_name} has {poke1_hp} HP")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# Remaining HP for pokemon 2
print(f"{poke2_name} has {poke2_hp} HP")
# Battle ends if pokemon 1 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Your opponent and {poke2_name} win.")
# pokemon 1 goes first
elif poke1_spd > poke2_spd:
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# HP remaining for pokemon for players to see
print(f"{poke2_name} has {poke2_hp} HP")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# Remaining HP for pokemon 1
print(f"{poke1_name} has {poke1_hp} HP")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Your opponent and {poke2_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# If speed is tied a "coin toss" decides who goes first
else:
# Coin Toss result
coin_toss_poke_winner = random.choice([poke1_name, poke2_name])
# Pokemon 1 wins coin toss and goes first
if coin_toss_poke_winner == poke1_name:
print(f"{poke1_name} won the coin toss!")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# HP remaining for pokemon for players to see
print(f"{poke2_name} has {poke2_hp} HP")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# Remaining HP for pokemon 1
print(f"{poke1_name} has {poke1_hp} HP")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Your opponent and {poke2_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Pokemon 2 wins coin toss and goes 1st
else:
print(f"{poke2_name} won the coin toss!")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# HP remaining for pokemon 1 for players to see
print(f"{poke1_name} has {poke1_hp} HP")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# Remaining HP for pokemon 2
print(f"{poke2_name} has {poke2_hp} HP")
# Battle ends if pokemon 1 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Your opponent and {poke2_name} win.")
break
elif mode == "2":
# Tells players what their pokemon is
print(f"Player 1, your Pokemon is {poke1_name}")
print(f"Player 2, your Pokemon is {poke2_name}")
# BATTLE
# Battle starts
print("\nBATTLE\n")
# Battle continues until one pokemon faints/loses all hp
while poke1_hp > 0 and poke2_hp > 0:
# SPD used to determine which pokemon goes first
# pokemon 2 goes first
if poke1_spd < poke2_spd:
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# HP remaining for pokemon 1 for players to see
print(f"{poke1_name} has {poke1_hp} HP")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# Remaining HP for pokemon 2
print(f"{poke2_name} has {poke2_hp} HP")
# Battle ends if pokemon 1 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Player 2 and {poke2_name} win.")
# pokemon 1 goes first
elif poke1_spd > poke2_spd:
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# HP remaining for pokemon for players to see
print(f"{poke2_name} has {poke2_hp} HP")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# Remaining HP for pokemon 1
print(f"{poke1_name} has {poke1_hp} HP")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Player 2 and {poke2_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# If speed is tied a "coin toss" decides who goes first
else:
# Coin Toss result
coin_toss_poke_winner = random.choice([poke1_name, poke2_name])
# Pokemon 1 wins coin toss and goes first
if coin_toss_poke_winner == poke1_name:
print(f"{poke1_name} won the coin toss!")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# HP remaining for pokemon for players to see
print(f"{poke2_name} has {poke2_hp} HP")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# Remaining HP for pokemon 1
print(f"{poke1_name} has {poke1_hp} HP")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Player 2 and {poke2_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Pokemon 2 wins coin toss and goes 1st
else:
print(f"{poke2_name} won the coin toss!")
# Actions for pokemon 2 & results for action
print(f"{poke2_name} attacks using {poke2_move}")
print(f"{poke1_name} takes {poke2_atk} damage")
# pokemon 1 HP after it has been attacked
poke1_hp = poke1_hp - poke2_atk
# Battle continues if HP > 0
if poke1_hp > 0:
# HP remaining for pokemon 1 for players to see
print(f"{poke1_name} has {poke1_hp} HP")
# Actions for pokemon 1 & results for action
print(f"{poke1_name} attacks using {poke1_move}")
print(f"{poke2_name} takes {poke1_atk} damage")
# pokemon 2 HP after it has been attacked
poke2_hp = poke2_hp - poke1_atk
# Battle continues if HP > 0
if poke2_hp > 0:
# Remaining HP for pokemon 2
print(f"{poke2_name} has {poke2_hp} HP")
# Battle ends if pokemon 1 faints
else:
print(f"{poke2_name} has fainted. Player 1 and {poke1_name} win.")
# Battle ends if pokemon 2 faints
else:
print(f"{poke1_name} has fainted. Player 2 and {poke2_name} win.")
break
else:
print("Please enter a valid game mode (1 or 2)")
continue