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Godot 4 support #8

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cryon opened this issue Sep 17, 2022 · 4 comments
Open

Godot 4 support #8

cryon opened this issue Sep 17, 2022 · 4 comments

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@cryon
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cryon commented Sep 17, 2022

Love this addon! Any chance of a Godot 4 version of it now that the first beta version was just released?

@EricEzaM
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I think something similar is built-in in Godot 4, I saw a pull request about it.

@EricEzaM
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I think this is it godotengine/godot#62910

If there is demand, sure, I will update for v4 :)

@cryon
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cryon commented Sep 17, 2022

Oh :-) I made my last project in Godot 3.5 and used your addon which saved me a lot of time! Just got started with Godot 4 today for a new project as the beta became available, did not know this. Just tried it, and while it's not as advanced as your addon, it does the job. Thanks for pointing it out!

@cryon cryon closed this as completed Sep 17, 2022
@mathias17
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I think this is it godotengine/godot#62910

If there is demand, sure, I will update for v4 :)

This update to the editor color picker doesn't appear to offer anything in the way of palette management.
So, a huge benefit of what your add-on provides apparently will still be missing from Godot 4.

Ultimately, what I think Godot should have is the same basic color swatch system found in Adobe Photoshop or Illustrator.
Very often I find myself opening a scene file just to copy the color value I used so I can be sure my colors match.

@EricEzaM EricEzaM reopened this Oct 23, 2022
@s0tfs s0tfs mentioned this issue Mar 8, 2023
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3 participants