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Star Fox 64 #722
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Logs?
Saves are not often cross core |
I have been testing this locally, it seems to be related to running out of memory. Even then there are many graphical clitches due to GLES3 implementation and lack of the RDRAM copy support. Unless you are willing to bump up to giving it a gig in a single tab I don't think this is fixable in the current implementation of mupen64 in webassembly. This might just be part of the compatibility stuff that wont happen until emscripten supports more opengl stuff. |
The game crashes on mupen64plus_next
The save state does not load on parallel_n64 (Loud Static Sound)
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