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Save chunk states #10

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Eldemarkki opened this issue Dec 22, 2019 · 2 comments
Open

Save chunk states #10

Eldemarkki opened this issue Dec 22, 2019 · 2 comments

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@Eldemarkki
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Save the densities of all the chunks, so they can later be reloaded and thus save whole worlds

@Eldemarkki Eldemarkki added the feature New feature label Dec 22, 2019
@Eldemarkki Eldemarkki added this to To Do in Marching Cubes Terrain feature roadmap via automation Dec 22, 2019
@Eldemarkki Eldemarkki moved this from Backlog to Selected for development in Marching Cubes Terrain feature roadmap May 7, 2020
@ghost
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ghost commented Jun 4, 2020

Might be useful for compressing stored chunk info:
https://github.com/Genbox/CSharpFastPFOR

(only suitable if density values are ints)

@Eldemarkki
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Eldemarkki commented Jun 5, 2020

The density values are bytes so unfortunately, that wouldn't work. Something that would work though, is run-length encoding. RLE may also be able to compress the chunks a lot because there usually are long runs of densities 1 and 0 (because big parts of the chunks are either completely solid or completely air).

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