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Missing Mod Loader support, and strange bug with post-processing shaders (e.g. SweetFx, ReShade) #6

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Zanmato27 opened this issue Jul 21, 2019 · 1 comment

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@Zanmato27
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Zanmato27 commented Jul 21, 2019

I am liking this mod but there are couple of things wrong with it I find, like how it doesn't allow you to access the Mod Loader menu whatsoever, you can access it from the in-game menus or pressing the F1 key, which I could see as a problem with this mod. I feel like there are missing menu options as well with this mod, along with a bug with the HUD and missing/inconsistent some users on the GTA Forums have reported.

Secondly, I ran into a problem when using this with a post-processing injector like SweetFx (was using the Boulotaur2024's Injector with CeeJayDK's 1.5.1 shaders version) and during the loading screen, the colors suddenly go all crazy and causes some kind of distorted bloom effect going when I wasn't even use any kind of bloom or advanced shader features, just a few color correction tweaks. Can you please look into fixing these issues with this mod? It would be a shame if it were to be forgotten with these issues still being left over.

Update: First I didn't mention I got the newer version that's up on mixmods, not here, and secondly, there are some other major problems with the mobile menus as well.

  1. The mobile frontend menu doesn't work properly with mouse.
  2. Adding to the above, the Draw Distance slider in the Display settings don't work at with the mobile frontend menu enabled.
  3. The highlight with the menu system for is not only glitchy but also doesn't have a working highlight cursor.

These are serious problems with your mods and can please check to fix them?

@Zanmato27
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Are you ever coming back to fix this mod? There are other problems listed here too:

https://gtaforums.com/topic/668323-relsa-mobile-hud/page/6/#comments

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