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Meta progression & Per life / Per fraction / Per world / Per character / Per profile / Per confing (meta) #73946

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Brambor opened this issue May 19, 2024 · 0 comments
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<Suggestion / Discussion> Talk it out before implementing

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@Brambor
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Brambor commented May 19, 2024

Is your feature request related to a problem? Please describe.

Some things, like NEW! for crafting recipes and for items, are remembered throughout the entire game, but I would like it only to be remembered per a single life or better per fraction.

  • Note: I use NEW! to see which new recipes I might craft. I use the favourite * as a tracker for recipes I want to craft. When I finally implement Acquire graph #69831, I will use that instead of favourite *.

When I play CDDA, I start by making a character. The first time is fine. The second time, the recipes are no longer marked as NEW!. I recently figured out I can delete remembered recipes from the save to restart that. This "meta" progression is shared! For me, this is unintuitive and annoying.

Then, in the crafting menu again, favourite recipes. They are not shared for all (meta), but they are shared for the same character (same profession, or whatever). When I randomly generate two characters in different words, they do share their favourite recipes. So "random" is considered the same profession too... That is weird!

Solution you would like.

The point of this issue is to find what systems are at what level and what level they should be at. I am listing all possible levels that could exist that make sense to me. Some of them are unintuitive:

  1. Per life - (no meta) another "same" character in the same world doesn't share anything
  2. Per fraction - fraction shares progression. I would like this for marking recipes as NEW. The whole player fraction inside this world would remember it. If the player makes another person in this world, I consider that a different fraction. I don't play with multiple characters in the same world though.
  3. Per world - This doesn't make sense to me to be used. Making another character in the same world in different fractions, the two are magically connected,
  4. Per character - This doesn't make sense to me to be used. Making the same character in a different world, favourite recipes are still shared.
  5. Per config (meta) - Meta progression. This shouldn't be used for NEW! or favourite * recipes (as I use them) but for global achievements, and global progression. I want to add global progression in the form of "seen items".
  6. Per profile - if more profiles are implemented to CDDA, then the above "meta" progression is actually per profile and there is no progression above that. Maybe only aggregate of all achievements, like on Steam.

Describe alternatives you have considered.

No response

Additional context

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@Brambor Brambor added the <Suggestion / Discussion> Talk it out before implementing label May 19, 2024
@Brambor Brambor changed the title Meta progression & Per life / Per fraction / Per world / Per character / Per confing (meta) Meta progression & Per life / Per fraction / Per world / Per character / Per profile / Per confing (meta) May 19, 2024
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