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Face orientations of marching-primitives results #2

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bluestyle97 opened this issue Jul 17, 2023 · 6 comments
Open

Face orientations of marching-primitives results #2

bluestyle97 opened this issue Jul 17, 2023 · 6 comments

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@bluestyle97
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Hi, thanks for your interesting work! When I visualize the example meshes produced by marching-primitives in Meshlab, it seems that the face orientations are not correct. For example:

"terataner_balrog_mps.stl":
image

Do you know what the reason is? How to fix it?

@bmlklwx
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bmlklwx commented Jul 17, 2023

Currently, the mesh is generated by a very simple algorithm (which can be found in the source code) just for shape visualization purpose, without face orientation computed. The meshlab guesses the normals. We could add the orientation info later, or for now you can try to render the mesh without normals in meshlab.

Best Regards,
Weixiao

@bluestyle97
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Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

@bmlklwx
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bmlklwx commented Jul 18, 2023

Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

We used open3d or matlab. Both work on default setting without problem.

@bluestyle97
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Hi, is there any progress on the Python implementation?

@bmlklwx
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bmlklwx commented Aug 2, 2023

Hi, is there any progress on the Python implementation?

Working on it. I just defended my dissertation recently, and kind of busy. Sorry for the delay.

@qk98
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qk98 commented Nov 2, 2023

Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

show "double" face or "cull " back-face.
image

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