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Creating a revolute joint? #31
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I have also tried:
which results in a
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Hi @mlg556 (or anyone), could you get it worked ? I could instantiate. However, the motor is not revolving. |
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Following the C++ API:
I have tried:
which results in the error:
cannot convert world.CreateJoint(&jointDef) (value of type box2d.B2JointInterface) to *box2d.B2RevoluteJoint
can you give an example on how to create a joint?
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