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Mac building error #1679
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I'm currently experiencing the very same issue while building.
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There aren't any devs working on the Mac stuff at the moment so it might be a while until this is fixed. |
If we can identify a last good commit for Mac, perhaps we can tag it for reference until we have a mac maintainer? |
I have the same error on Mac 10.13.2. Fresh git clone, no spaces on path. |
same error here on macos 10.13.3 |
Solved in my case (macosx 10.12.6, XCode 8.3.3, Qt 5.7). Try to build the editor with CMake directly.
Comments:
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@csningli would you be able to do a PR to get Atomic building on latest OSX tools? |
@mattbenic have you tried on maxos 10.13 with all '10.12' in my suggestion replaced with '10.13' ? does it show any errors? |
We don't currently have a Mac maintainer. I work on Windows and we have some Linux users. That's why I'm interested in PRs from a Mac user that has a working build :) |
Well, there are still some errors when building with Build_AtomicEditor.sh.
I will try to fix it and do a PR if everything get to work :)
…--
Li @ Shenzhen ChoirTech Ltd.
On Thu, Apr 12, 2018 at 2:17 PM, Matt Benic ***@***.***> wrote:
We don't currently have a Mac maintainer. I work on Windows and we have
some Linux users. That's why I'm interested in PRs from a Mac user that has
a working build :)
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Thanks, that would be greatly appreciated :) |
Error copying directory from "/Users/mac/temp/AtomicGameEngine/Submodules/CEF/MacOSX/Release/CEF.framework" to "/Users/mac/temp/AtomicGameEngine/Source/AtomicEditor/AtomicEditor.app/Contents/Frameworks/CEF.framework". I followed all the instructions but can find the Atomic Editor Executable |
It deletes the mac executable |
mac 10.13.2
xcode 9.2
node v8.9.4
./Build_AtomicEditor.sh --with-ios --nonet
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