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[Bug]: The latest Asset Ripper builds crashes the Unity project. #1317
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Can you send the Unity Editor log file after editor crashes? |
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This issue also affects the latest v1.0.13 free and premium build of Asset Ripper. |
Version 1.0.12 and older of Asset Ripper doesn't crash the Unity editor when I try to open the project. |
seems that AssetRipper messed something after a big changes commit |
Thank you for reporting, I see what you're talking about, and I am working on a fix. |
AssetRipper/AssemblyDumper@106b091 should fix the mesh issue you're experiencing. It'll make it into AssetRipper very soon. |
Ah. Thank you for testing that. |
That's good. Thank you. |
I just pushed a commit which should resolve the _typelessdata issue you were experiencing. |
Sprite issue is fixed |
Are you still experiencing the problem? Can this issue be closed? |
Are you on the latest version of AssetRipper?
Yes, I'm on the latest alpha-build of AssetRipper.
Which release are you using?
Windows x64
Which game did this occur on?
Club Penguin Island
Windows version 1.13.0
Which Unity version did this occur on?
Unity 2017.4.12f1
Is the game Mono or IL2Cpp?
Mono
Describe the issue.
When I import the project to the Unity Hub, the project crashes.
I am using the following Asset Ripper settings:
Relevant log output
AssetRipper.log
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