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Using "Take screenshot" action doesn't capture the 3D layers. #6418
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o dunno anything about gdevelop's internals but with a quick Google search it appears gdevelop takes screenshots using the built-in screenshot function on pixi.js, however since gdevelop uses a different renderer for 3D named three.js, (fun unrelated fact, pandako's extension uses it threejs) it is unable to take a screenshot of anything rendered in three.js due to using pixi.js's screenshot function, now how'd they solve this issue? Honestly idk, ig just screenshot the game using system api's or smth idk :/ |
Is there an existing issue for this?
Describe the bug
This action render only the 2D canvas, but never the 3D canvas.
Steps to reproduce
.
GDevelop platform
Desktop, Web, Mobile
GDevelop version
5.3
Platform info
No response
Additional context
No response
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