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rominfo.py
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rominfo.py
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"""
Rom description of Dante98 II.
"""
import os
ORIGINAL_ROM_DIR = 'original'
TARGET_ROM_DIR = 'patched'
ORIGINAL_ROM_PATH = os.path.join(ORIGINAL_ROM_DIR, 'dante98-II_w_character.hdi')
TARGET_ROM_PATH = os.path.join(TARGET_ROM_DIR, 'dante98-II_w_character.hdi')
DUMP_XLS_PATH = 'dante98-II_dump.xlsx'
FILES = ['RPG.EXE', 'EDCHIP.EXE', 'EDCONV.EXE', 'EDENEMY.EXE', 'EDITEM.EXE', 'EDMAGIC.EXE',
'EDMAP.EXE', 'EDMENU.EXE', 'EDPACK.EXE', 'EDPLAYER.EXE', 'EDUSAGE.EXE',
'EDWORD.EXE', 'GF.COM', 'MUSIC.COM', 'UNPACK.BIN', 'ENEMY.DAT',
'ITEM.DAT', 'MAGIC.DAT', 'MAPNAME.DAT', 'PLAYER.DAT', 'WORD.DAT',
'CEDIT/MAIN.EXE']
# LHA is a separate utility
FILE_BLOCKS = {
#"""
# Text for the editor itself
#"""
"RPG.EXE": [
(0x19e9e, 0x1a180),
(0x1a1ae, 0x1a5ac),
#(0x1a9e6, 0x1ac04), # debug things and copyright
],
'EDCHIP.EXE': [
(0x98c1, 0x9c24),
(0x9fe4, 0xa1bd),
],
'EDCONV.EXE': [
(0xcbde, 0xd127),
],
'EDENEMY.EXE': [
(0x14420, 0x146d0),
(0x146d8, 0x148f4),
(0x1496c, 0x14b05),
(0x14b20, 0x14c40),
(0x14ca2, 0x151bd),
],
'EDITEM.EXE': [
(0x9a3c, 0x9bbf),
(0x9c84, 0xa177),
],
'EDMAGIC.EXE': [
(0x99c4, 0xa09f),
],
'EDMAP.EXE': [
(0x15cb0, 0x165f3),
(0x16654, 0x16a24),
(0x16da0, 0x17879),
(0x17956, 0x1803e),
(0x18162, 0x187ed),
],
'EDMENU.EXE': [
(0x3a1c, 0x3ae0),
],
'EDPACK.EXE': [
(0x3f18, 0x44ca),
],
'EDPLAYER.EXE': [
(0xd0d6, 0xd3ef),
(0xd722, 0xddaf),
],
'EDUSAGE.EXE': [
(0xc6bd, 0xd590),
(0xd892, 0xe071),
(0xe1aa, 0xf73b),
],
'EDWORD.EXE': [
(0x898c, 0x8f8e),
],
'GF.COM': [
(0x3ed, 0x5e2),
],
'MUSIC.COM': [
(0x1ec6, 0x22f9),
],
'UNPACK.BIN': [
(0x2c44, 0x2fe4),
],
#"""
# Text for sample game
#"""
'ENEMY.DAT': [
(0x0, 0x1320),
],
"ITEM.DAT": [
(0x0, 0x1848),
],
'MAGIC.DAT': [
(0x0, 0x3c3c),
],
'MAPNAME.DAT': [
(0x0, 0xe0),
],
'PLAYER.DAT': [
(0x0, 0x200),
],
'WORD.DAT': [
(0x0, 0x791)
],
#"""
# Text for character editor
#"""
'CEDIT/MAIN.EXE': [
(0x1461f, 0x147a3), # Needs to be broken up
(0x148e7, 0x14940),
(0x19050, 0x191f5), # Needs to be broken up
(0x1a6aa, 0x1a8cf), # Same
(0x1b9ea, 0x1babd),
(0x1c068, 0x1c24d),
],
}
POINTER_CONSTANT = {
'EDENEMY.EXE': 0x14390,
'EDPLAYER.EXE': 0xd020,
'EDWORD.EXE': 0x8900,
'EDITEM.EXE': 0x99b0,
'EDCHIP.EXE': 0x9830,
'EDCONV.EXE': 0xcb50,
'EDMAGIC.EXE': 0x9890,
'EDMAP.EXE': 0x15860,
'EDPACK.EXE': 0x3e70,
'EDUSAGE.EXE': 0xc620,
'RPG.EXE': 0x19e10,
}
POINTER_TABLE_SEPARATOR = {
'EDENEMY.EXE': '\\\\x79\\\\x12',
'EDPLAYER.EXE': '\\\\xe2\\\\x0b',
'EDWORD.EXE': None,
'EDITEM.EXE': '\\\\xbb\\\\x08',
'EDCHIP.EXE': None,
'EDCONV.EXE': None,
'EDMAGIC.EXE': '\\\\xa9\\\\x08',
'EDMAP.EXE': '\\\\x66\\\\x13',
'EDPACK.EXE': None,
'EDUSAGE.EXE': '\\\\x02\\\\x0b',
'RPG.EXE': '\\\\xe1\\\\x17', # These probably don't code for anything useful
}
# EDENEMY POINTER_CONSTANT = 14390, I'm guessing
# ESC string is iat 14525
# 14525 - 14390 = 195 = 95 01.
# 14544 - 14390 = b4 01.
# 1e 68 95 01 9a 3e 04
# 1e 68 b4 01 9a 3e 04
# DANTE2/GF.COM is the same as CEDIT/GF.COM. Also RPGCONST/GF.COM.
# RPGCONST/MAIN.EXE is the same as CEDIT/MAIN.EXE.
assert len(FILE_BLOCKS) == len(FILES), "%s %s" % (len(FILE_BLOCKS), len(FILES))