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How to export glTF 2.0 #28
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@30350n did you test how it looks like if you render top and bottom image and put it as image texture on the surface of the blank imported glb body? |
No, but what your suggesting is more or less a very naive version of texture baking. |
Dear @30350n, I hope you started well into the new year!? Do you have any news/updates about this feature? |
Yes, thanks, hope you did too.
No, not really and it wouldn't really be the main priority either. The main thing that needs to be done is a rework of all the materials, to improve performance (and visuals). Though this could also atleast simplify the export problem ... Regardless, I can't really invest the time that would take atm. |
Thank you very much for your time and for updating this amazing project. 馃憤 Well for now I'll see how I can embed a VRML export from KiCad to my web presentation. But I think using a glTF 2.0 export with your material finish in a model viewer would be much nicer |
I just have a question:
How can I export from my blender project a
.glb
with rendered surface texture?I want to create a file for https://modelviewer.dev/editor/
Thanks for this tool 馃檹
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